Jackpot Party Reviews

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Owned and operated by the esteemed WMS Industries Inc., Jackpot Party is a fully instant play online casino that has been granted a highly regarded Alderney gaming license. Jackpot Party offers a selection of land casino slot machine favourites such as The Wizard of Oz™, Star Trek™, Zeus™ and Bruce Lee&trade, along with many more.

Sadly Jackpot Party was sold By WMS Alderney to SkillOnNet Ltd on February 18, 2014. Players are able transfer their balances over to a new site called Slots Magic, or have their balances paid out if they do not wish to transfer over. As such we are marking Jackpot Party as closed.

Jackpot Party Casino Community. 3,194,979 likes 8,522 talking about this. Play for fun on your favorite WMS GAMING® casino slot machines like ZEUS™ II and Jungle Wild® for free! Jackpot Party Casino Community. 'Long time no see, my lovely party people. I'm back with the best coin sale you've ever seen! Check it out now in the shop!' - Jack Potts 🕺. Check out the newest Active All-Star lineup! 🤩 Ruby, Merlin and Heidi are all available to collect and upgrade for coin prizes!

The rich history of WMS Industries

Jackpot Party Reviews

WMS is a leading company in the interactive amusement industry that has been in business since 1943. If you are my age you probably played or saw Williams or Bally branded pinball machines like The Twilight Zone or The Addams Family. In fact, if you take a look at the top 10 highest rated solid state pinball machines of all time you'll see that Williams or its subsidiary Bally manufactured 9 of them. WMS and its subsidiaries were also responsible for arcade video game classics such as Defender, Stargate, Robotron, Joust, Mortal Kombat and NBA Jam. WMS moved into the slot machine business in 1994 with its first slot Reel 'em In!®™, and since then has successfully produced many slot machine hits. In short, these guys know a lot about making fun gaming machines!

Exclusive games and jackpots

Party

The number one attraction of the Jackpot Party casino is undoubtedly the exclusive WMS games, many of which you simply cannot play anywhere else online. These are the same games that have thrilled players in Las Vegas casinos for the last two decades. You can play the likes of the aforementioned The Wizard of Oz, Star Trek, Zeus, and Bruce Lee right now, with many more on the way.

The quality of the slots is in a word, superb. The graphics and sound are excellent and the features offered by the various machines including stacked wilds, free spins, bonus rounds, scatters and more offer good variety. Each of these slot machines is linked to the Jackpot Party progressive jackpot. Offered at five different levels, the jackpot is awarded randomly and can be won by any player, no matter what bet size they play at.

In addition to the exclusive slot machines, Jackpot Party features a smallish collection of table games including Baccarat, a few Blackjack variants, Pai Gow Poker, Caribbean Stud, 3 Card Rummy, Let'em Ride, Video Poker, American and European Roulette and Keno. The interesting thing about these games is that they are all provided by RTG software, unlike the proprietary slot machines.

Banking and support

Jackpot Party offers a limited selection of the most common deposit and withdrawal methods such as major credit cards, Neteller, Moneybookers and more. This is more than enough to adequately service their European clientele. Our tests showed small withdrawals to be handled quickly, and the money was back in our Neteller account within an hour which is great to see. Support is primarily provided by live text chat, however there are email, phone and fax options available if necessary (see info column to the right).

Only for European players

So the news of such an esteemed company as WMS Industries entering the online casino market would seem to be all positive, right? Well it is if you live in one of the limited number of countries that they accept players from at this point in time – i.e. the UK, Sweden, Finland, Ireland, Iceland, Luxembourg, Isle of Man or Guernsey. Otherwise, you'll have to be content with browsing the website and keeping your fingers crossed that countries like the USA adopt some sensible online gambling legislation sometime soon. The best we can say on this point is if companies such as WMS are getting involved, they must see some light at the end of that particular tunnel.

One for the future?

Jackpot party reviews

The number one attraction of the Jackpot Party casino is undoubtedly the exclusive WMS games, many of which you simply cannot play anywhere else online. These are the same games that have thrilled players in Las Vegas casinos for the last two decades. You can play the likes of the aforementioned The Wizard of Oz, Star Trek, Zeus, and Bruce Lee right now, with many more on the way.

The quality of the slots is in a word, superb. The graphics and sound are excellent and the features offered by the various machines including stacked wilds, free spins, bonus rounds, scatters and more offer good variety. Each of these slot machines is linked to the Jackpot Party progressive jackpot. Offered at five different levels, the jackpot is awarded randomly and can be won by any player, no matter what bet size they play at.

In addition to the exclusive slot machines, Jackpot Party features a smallish collection of table games including Baccarat, a few Blackjack variants, Pai Gow Poker, Caribbean Stud, 3 Card Rummy, Let'em Ride, Video Poker, American and European Roulette and Keno. The interesting thing about these games is that they are all provided by RTG software, unlike the proprietary slot machines.

Banking and support

Jackpot Party offers a limited selection of the most common deposit and withdrawal methods such as major credit cards, Neteller, Moneybookers and more. This is more than enough to adequately service their European clientele. Our tests showed small withdrawals to be handled quickly, and the money was back in our Neteller account within an hour which is great to see. Support is primarily provided by live text chat, however there are email, phone and fax options available if necessary (see info column to the right).

Only for European players

So the news of such an esteemed company as WMS Industries entering the online casino market would seem to be all positive, right? Well it is if you live in one of the limited number of countries that they accept players from at this point in time – i.e. the UK, Sweden, Finland, Ireland, Iceland, Luxembourg, Isle of Man or Guernsey. Otherwise, you'll have to be content with browsing the website and keeping your fingers crossed that countries like the USA adopt some sensible online gambling legislation sometime soon. The best we can say on this point is if companies such as WMS are getting involved, they must see some light at the end of that particular tunnel.

One for the future?

With the emergent popularity of smarter slot machines that record your 'achievements' among other features, it doesn't take a genius to see where this is going. Take a trip to Vegas and play a bit of your favourite slot machine. Then pick up right where you left off from the comfort of your own home once you return from your holidays. The possibilities are exciting and WMS, with its large back catalogue of well known land slots, is positioned nicely to take advantage of these opportunities.

Patchy, chaotic but ultimately hilarious mini-game collection that proves Jackbox is still king of the party genre.

The pizzas are in the oven. The beers are fresh out the fridge. Some of us have even remembered to charge our phones. It's time for a Jackbox party - and this time it's all about the latest instalment in the series, Party Pack 5.

The Jackbox Party Pack 5

  • Developer: Jackbox Games
  • Publisher: Jackbox Games
  • Platform: Reviewed on Switch
  • Availability: Out on Xbox One, PS4, PC and Switch

For those out the loop (or who haven't been students in a while), Jackbox party packs are collections of multiplayer mini game collections. You typically get five games per pack, which can be played by up to eight people on their phones (along with the console or PC running the game's main display). They're pretty fabulous for evening's entertainment - typically because they allow for personalised jokes and crude yet creative humour. Think Cards Against Humanity, but with your name (and your secrets) laid bare for the amusement of all. It can get pretty messy.

As a lazy party host who's always on the lookout for easy entertainment, I've somehow become a veteran Jackbox player. With the latest instalment, I was looking for something that would strike a fine balance between the familiarity of past titles, and something new and quirky.

Does the new game provide this? Well, nearly. As with many of the packs in the Jackbox series, you tend to get a mixture of mini games which are inventive and engaging, thrown in with a few that miss the mark entirely. The series as a whole works best if you have multiple titles over which you can build up a list of favourite minigames. And in this regard, The Jackbox Party Pack 5 remains true to form. It's comprised of two truly excellent mini games, along with one solid entry, and two the entire testing party would rather forget about. Despite being the literal definition of a mixed bag, for the price of the game and the entertainment value of the pack as a whole - I'd say it's still worth it.

Judging by the reactions of the test group, the most popular game - almost unanimously - was Mad Verse City. Although the game's attempts to be 'down with the kids' with the hip hop theme occasionally felt a little awkward (particularly as the only black voices I've ever heard in the Jackbox series are in this stereotypical setting), the game seems to have hit the jackpot in regards to creating a platform for silly humour. And that's Jackbox at its best, really.

Players are first told to come up with a single word, such as a noun to do with food, which is then added into an opening line written by the computer. You're then given free reign to create a second line yourself, and the whole verse is read out to a beat by your robot in a rap battle. The entire group then votes on which of the two raps in the battle was best, and the person with the most points over several rounds is crowned champion.

Despite initially seeming a little odd, it turns out the robot theme is actually an inspired way to smoothly incorporate the game's (rather brilliant) text to speech feature. The combination of accents and cliché hip hops beats works incredibly well as a novel and amusing way to read out answers. Pretty much anything is funny in a robotic Welsh accent, but it's about ten times better when the person controlling the robot is Chris Bratt. Sorry Chris.

Due to its endless replayability, Mad Verse City is probably the standout game from this pack, and one which I'm sure we'll return to at future parties. Something I'm less certain of is whether my rapping skills will improve. We'll see.

Moving from 90s retro robotic hip hop to surrealist film noir, the second really excellent mini game of the pack is Split The Room - which, if the name hadn't already given it away, is all about trying to divide your group straight down the middle. In a world of Brexit and Trump, you'd think that we'd be good at this, but it's actually surprisingly difficult to find a topic on which a group is split 50:50. Other than The Last Jedi, perhaps.

The game works like this: players are provided with a scenario in which they must fill a blank space with an answer they think will divide opinion. The remaining players then vote on their preference, and your score increases the closer you get to a perfect split.

Jackpot Party Reviews

Split the Room's concept is simple, and it stands out from previous Jackbox games by asking you to consider an answer that won't win a landslide majority. The endless possibilities for an answer, combined with the requirement to know your friends and their likely preferences, makes this a challenging game. You also end up learning a lot about human psychology, and exactly how your friends think. Sometimes too much.

If there's one criticism to make of Split the Room, it's that the nature of the game means boring answers are often rewarded more than wittier ones. Players seem to split more evenly on topics where people were relatively ambivalent, but the downside of this tactic is it (obviously) makes the game less entertaining. Those who do decide to be silly can at least aspire to a final award for the funniest answers (as voted for by other players), but as a secondary award, it's not the main aim of the game. Maybe it's necessary to create a game different from more comedically-focused predecessors like Quiplash, and thankfully it's only a minor quibble.

Jackpot Party Casino Reviews

Most Jackbox packs seem to include at least one mini game which involves drawing, and the fifth edition continues this tradition with Patently Stupid. If you ever considered going on The Apprentice, this is the one for you.

In essence, players are required to draw an invention to solve a problem, name it, and come up with a slogan to help sell their, er, revolutionary idea. It's sometimes a little difficult to come up with something on the spot - and you're often dependent on the prompts created for you by fellow players - but on occasion we produced some amusing creations. One that springs to mind is a 'blowhole blocker,' complete with a slightly suggestive drawing, designed to help stop a dolphin leaking. Maybe you had to be there...

It kept us entertained for a fair while, and the art skills of tipsy people drawing on phones is always something to admire, but I felt Patently Stupid somehow had less replayability than Mad Verse City and Split the Room. Perhaps it was the length of the rounds, or perhaps it's because you have to stick with one idea (no matter how bad it is) for most of the game. There was also the added problem that many of the voice actors' lines were repeated over and over - so much so that everyone resorted to pitching their own ideas rather than allow the computer to do it. It was a little grating.

Unfortunately, the curse of every Jackbox party pack is to have at least a couple of games that don't quite work, and this is the case for both You Don't Know Jack: Full Stream and Zeeple Dome.

For those who know their Jackbox history, You Don't Know Jack is the original 90s quiz game which sparked off the rest of the Jackbox series. In trying to reinvent the quiz, however, I feel the developer went a little overboard and took the format's zaniness a little too far. The rounds vary so much in type and style that it's frankly dizzying - it's almost impossible to get your head around one format before the next begins. Many of the questions are so obscurely phrased that it becomes frustrating, and sometimes they require several levels of niche knowledge to get a correct answer. After a couple of playthroughs, nobody in the testing party wanted to touch the quiz again, and frankly I don't blame them.

As one of the rare few cooperative Jackbox games, and one that uses physics, Zeeple Dome is possibly the most unusual of all the games in the pack. Yet perhaps there's a reason why this formula hasn't been used before.

As someone at the party described it, Zeeple Dome feels like a 'knock-off version of Angry Birds,' and that's a fairly accurate way of putting it. Players use their phones to control a sling-shot style mechanic and fling themselves towards monsters on the main screen. Aside from some variety in enemy type and a few different abilities, it doesn't really offer anything particularly engaging - possibly due to the lack of a competitive element - nor anything unique. It could be from any mini game series, and to me doesn't capture the personalised nature of a Jackbox game.

To be fair to Jackbox, you have to credit them for trying something new - but the latter two mini games definitely let the pack down a little as a whole. Yet in some ways, even the silliness of these mini games provided group entertainment (with plenty of shrieking in trying to figure out what on earth was going on). With Mad Verse City and Split the Room as standout hits, and Patently Stupid as a solid third game, the price of £23.79 seems fairly reasonable for something that will keep a room full of guests entertained for five hours straight.

Just remember to stock up on snacks beforehand.





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